Rival Consoles 2026 Live A/V Tour
Rival Consoles 2026 Live A/V Tour
Client
Rival Consoles
Type
VJ & LIVE A/V
Year
2026
Description
I created a robust, real-time visual performance system entirely in TouchDesigner for the 2026 Rival Consoles North American Live A/V Tour, which took place across 6 cities, ending with a final headline performance at MUTEK Montreal.
These visuals, which were refined in collaboration with Rival Consoles, are both made and performed in TouchDesigner . They combine source assets and materials with realtime 3D scenes featuring impossible geometry, dynamic camera movement, iridescent colors and numerous layers of post-processing fx.
This system strikes a delicate balance between programmed optimization and spontaneous performance. Live, I’m playing with perspective, scale, motion, texture, and color to create a feeling of unpredictable momentum.
Everything is in flux, coming apart and pulling itself back together, over and over again, as the music ebbs and flows through shades of light and dark. Moments of precision and control are juxtaposed against sequences where things feel rough and chaotic. I find that this contrast gives a real sense of life to the visuals.
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